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Katharine Harris

Game Artist
What was left to be forgotten now festers below.

Investigate in the Depths

2 weeks have passed since the disappearance of Research Crew R-013. As the Director of Operations, Lux Van Buren, descend into the depths to investigate the deep-sea research base, the Nuatic-7, in search of any leads to the mystery at hand.

Sift through reality and half-realities to put together the events of the past.

Game Features
  • Wander a crafted 3D environment, immersing you in an isolated world with no escape.
  • Interact with the environment to discover hidden secrets in visions of the past.
  • Talk to shadows of NPCs to learn fragmented perspectives on the events on the Nautic-7.
  • Find meaning in unknown symbols to unlock your escape.
  • Current Progress Video

    Image Gallery

    Documentation

    The Research Process

    Throughout the development of DEADWATER, research has played an important role in placing a realm of reality in the world of Daocarro. Where the player may not necessarily notice it on the surface, there are many details and considerations taken into place to make sure the story makes sense.

    Here are a few examples of some details!

    Project Statement

    DEADWATER is a narrative detective game exploring the isolation and struggles of infection and caring for the ones you love most. Investigating the disappearance of a research crew, the player discovers that something more sinister happened. The player must utilize odd hallucinations they have begun to experience since boarding the crew’s research base. The game should challenge the player’s morals, presenting characters that are complex and morally grey instead of a perfect black and white story.

    I have always been passionate about fiction and the hearts that can be touched through it. When deciding what to do for my senior project, I chose to explore what I could tell through a completely fictional world of my own, giving me free reign to push what can and can’t happen. From my artistic background, I wanted to take advantage of the game medium to create visuals to enhance the story I want to tell. I value challenging myself with my work, so I wanted to create an environment to make the player feel as immersed in the world as the character is. Research has been an important part of the process through not only creating an alien environment, but also one based in reality due to the similarities between the planet of Daocarro and our own Earth. I hope I can show just how much visual creativity has affected me through the game and inspire that same awe in those who play DEADWATER.